The Ultimate Guide To Super Metroid by BlackNES Guy
Author:BlackNES Guy
Language: eng
Format: epub
Tags: Super Metroid, SNES, NES, videos games
Publisher: BlackNES Guy
Published: 2020-02-03T00:00:00+00:00
Norfair Part 3
It is now time to collect the Grappling Beam. This Item will give Samus access to many more Parts of Zebes. At the end she will have to battle Crocomire.
Norfair Part 3 Collectable Items
Map Computer. As soon as the elevator lands in Norfair, open the Yellow Door below and to the left to find the Map Computer.
Missile Tank 12. Travel back to the shaft and enter the Blue Door above. Samus has already entered this room, but thereâs another area here to explore. Dash to the left, then use a Power Bomb on the Power Bomb blocks. This Missile Tank is tricky to get to. It is hidden in the wall directly across from the door. To reach it, either Wall Jump or jump quickly across the platforms. These will disintegrate as soon as you touch them. The Sovas in the shaft can be frozen to create permanent platforms.
Save Point. Fall down the shaft and enter the Blue Door at the bottom. Dash through this long room, breaking through blocks and enemies. In the next room, there will be a Blue Door to the right and a Green Door beneath Samus. Travel up, to another Blue Door on the right. Save your game and exit the room.
BOSS BATTLE Crocomire. Take the Green Door on the floor to reach the next boss room and Crocomire. After the battle, travel left through a blue door. Along the way, be careful not to touch the lava.
Save Point. Drop down to a Blue Door. Inside, save the game. Exit the room.
Power Bomb Tank 3. In the upper left corner of the room is a Red Door. To reach it, either Wall Jump or perform a running jump off the green platform. Open the door to collect the Power Bomb Tank. Return to the previous room.
Missile Tank 13. On the floor of the room is a Blue Door. Drop through it. Follow the shaft downwards and enter the Red Door to the right. In this room, the lava will rise and fall. Time your movements to avoid the lava. At the end of the room is a Missile Tank. Collect it and exit out of the room by returning down the same path.
Missile Tank 14. Enter the Blue Door on the floor of the shaft. Travel left, defeating the enemies. Do not jump onto the platforms above the lava. Instead, use the Power Bomb to clear all of the blocks in this room. Next, travel all the way to the right side of the room, then Dash to the left. Right before Samus runs off of the platform, jump upwards. Hold the controller to the right to land on the platform with the Missile Tank. Once it has been collected, return down by taking the narrow passageway to the right.
Grappling Beam. Again, Samus must Dash from right to left. This time, when Samus reaches the top of the slope, jump left. Samus should land on a ledge on the left side of the room.
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